Overview
Worked on vehicle gameplay systems, production performance, and developer workflows for Last Sentinel.
Worked on vehicle gameplay systems, production performance, and developer workflows for Last Sentinel.
Contributions
• Developed UE5 vehicle gameplay systems across player interactions, VFX, vehicle state, and cinematics.
• Reduced vehicle VFX initialization cost from 302 ms to 106 ms in Editor and 12 ms to 1.6 ms in packaged builds through asynchronous asset loading.
• Reduced internal UE5 packaging time from 24+ hours to 7–30 minutes and package size from ~101 GB to 12–15 GB through cook configuration and asset filtering.
Focus
Vehicle gameplay · Performance · Production tooling
Vehicle gameplay · Performance · Production tooling